| /** |
| * UI component that lets the use control auto-slide |
| * playback via play/pause. |
| */ |
| export default class Playback { |
| |
| /** |
| * @param {HTMLElement} container The component will append |
| * itself to this |
| * @param {function} progressCheck A method which will be |
| * called frequently to get the current playback progress on |
| * a range of 0-1 |
| */ |
| constructor( container, progressCheck ) { |
| |
| // Cosmetics |
| this.diameter = 100; |
| this.diameter2 = this.diameter/2; |
| this.thickness = 6; |
| |
| // Flags if we are currently playing |
| this.playing = false; |
| |
| // Current progress on a 0-1 range |
| this.progress = 0; |
| |
| // Used to loop the animation smoothly |
| this.progressOffset = 1; |
| |
| this.container = container; |
| this.progressCheck = progressCheck; |
| |
| this.canvas = document.createElement( 'canvas' ); |
| this.canvas.className = 'playback'; |
| this.canvas.width = this.diameter; |
| this.canvas.height = this.diameter; |
| this.canvas.style.width = this.diameter2 + 'px'; |
| this.canvas.style.height = this.diameter2 + 'px'; |
| this.context = this.canvas.getContext( '2d' ); |
| |
| this.container.appendChild( this.canvas ); |
| |
| this.render(); |
| |
| } |
| |
| setPlaying( value ) { |
| |
| const wasPlaying = this.playing; |
| |
| this.playing = value; |
| |
| // Start repainting if we weren't already |
| if( !wasPlaying && this.playing ) { |
| this.animate(); |
| } |
| else { |
| this.render(); |
| } |
| |
| } |
| |
| animate() { |
| |
| const progressBefore = this.progress; |
| |
| this.progress = this.progressCheck(); |
| |
| // When we loop, offset the progress so that it eases |
| // smoothly rather than immediately resetting |
| if( progressBefore > 0.8 && this.progress < 0.2 ) { |
| this.progressOffset = this.progress; |
| } |
| |
| this.render(); |
| |
| if( this.playing ) { |
| requestAnimationFrame( this.animate.bind( this ) ); |
| } |
| |
| } |
| |
| /** |
| * Renders the current progress and playback state. |
| */ |
| render() { |
| |
| let progress = this.playing ? this.progress : 0, |
| radius = ( this.diameter2 ) - this.thickness, |
| x = this.diameter2, |
| y = this.diameter2, |
| iconSize = 28; |
| |
| // Ease towards 1 |
| this.progressOffset += ( 1 - this.progressOffset ) * 0.1; |
| |
| const endAngle = ( - Math.PI / 2 ) + ( progress * ( Math.PI * 2 ) ); |
| const startAngle = ( - Math.PI / 2 ) + ( this.progressOffset * ( Math.PI * 2 ) ); |
| |
| this.context.save(); |
| this.context.clearRect( 0, 0, this.diameter, this.diameter ); |
| |
| // Solid background color |
| this.context.beginPath(); |
| this.context.arc( x, y, radius + 4, 0, Math.PI * 2, false ); |
| this.context.fillStyle = 'rgba( 0, 0, 0, 0.4 )'; |
| this.context.fill(); |
| |
| // Draw progress track |
| this.context.beginPath(); |
| this.context.arc( x, y, radius, 0, Math.PI * 2, false ); |
| this.context.lineWidth = this.thickness; |
| this.context.strokeStyle = 'rgba( 255, 255, 255, 0.2 )'; |
| this.context.stroke(); |
| |
| if( this.playing ) { |
| // Draw progress on top of track |
| this.context.beginPath(); |
| this.context.arc( x, y, radius, startAngle, endAngle, false ); |
| this.context.lineWidth = this.thickness; |
| this.context.strokeStyle = '#fff'; |
| this.context.stroke(); |
| } |
| |
| this.context.translate( x - ( iconSize / 2 ), y - ( iconSize / 2 ) ); |
| |
| // Draw play/pause icons |
| if( this.playing ) { |
| this.context.fillStyle = '#fff'; |
| this.context.fillRect( 0, 0, iconSize / 2 - 4, iconSize ); |
| this.context.fillRect( iconSize / 2 + 4, 0, iconSize / 2 - 4, iconSize ); |
| } |
| else { |
| this.context.beginPath(); |
| this.context.translate( 4, 0 ); |
| this.context.moveTo( 0, 0 ); |
| this.context.lineTo( iconSize - 4, iconSize / 2 ); |
| this.context.lineTo( 0, iconSize ); |
| this.context.fillStyle = '#fff'; |
| this.context.fill(); |
| } |
| |
| this.context.restore(); |
| |
| } |
| |
| on( type, listener ) { |
| this.canvas.addEventListener( type, listener, false ); |
| } |
| |
| off( type, listener ) { |
| this.canvas.removeEventListener( type, listener, false ); |
| } |
| |
| destroy() { |
| |
| this.playing = false; |
| |
| if( this.canvas.parentNode ) { |
| this.container.removeChild( this.canvas ); |
| } |
| |
| } |
| |
| } |