Update to reveal.js 4.1.2 (#136)
- New tools/ script to manually keep step for updates
- Plugins are all updated
- Template update following latest Pandoc version
- updated README for documentation
- Help page updated
- See other change in NEWS file
diff --git a/inst/reveal.js-4.1.2/js/components/playback.js b/inst/reveal.js-4.1.2/js/components/playback.js
new file mode 100644
index 0000000..06fa7ba
--- /dev/null
+++ b/inst/reveal.js-4.1.2/js/components/playback.js
@@ -0,0 +1,165 @@
+/**
+ * UI component that lets the use control auto-slide
+ * playback via play/pause.
+ */
+export default class Playback {
+
+ /**
+ * @param {HTMLElement} container The component will append
+ * itself to this
+ * @param {function} progressCheck A method which will be
+ * called frequently to get the current playback progress on
+ * a range of 0-1
+ */
+ constructor( container, progressCheck ) {
+
+ // Cosmetics
+ this.diameter = 100;
+ this.diameter2 = this.diameter/2;
+ this.thickness = 6;
+
+ // Flags if we are currently playing
+ this.playing = false;
+
+ // Current progress on a 0-1 range
+ this.progress = 0;
+
+ // Used to loop the animation smoothly
+ this.progressOffset = 1;
+
+ this.container = container;
+ this.progressCheck = progressCheck;
+
+ this.canvas = document.createElement( 'canvas' );
+ this.canvas.className = 'playback';
+ this.canvas.width = this.diameter;
+ this.canvas.height = this.diameter;
+ this.canvas.style.width = this.diameter2 + 'px';
+ this.canvas.style.height = this.diameter2 + 'px';
+ this.context = this.canvas.getContext( '2d' );
+
+ this.container.appendChild( this.canvas );
+
+ this.render();
+
+ }
+
+ setPlaying( value ) {
+
+ const wasPlaying = this.playing;
+
+ this.playing = value;
+
+ // Start repainting if we weren't already
+ if( !wasPlaying && this.playing ) {
+ this.animate();
+ }
+ else {
+ this.render();
+ }
+
+ }
+
+ animate() {
+
+ const progressBefore = this.progress;
+
+ this.progress = this.progressCheck();
+
+ // When we loop, offset the progress so that it eases
+ // smoothly rather than immediately resetting
+ if( progressBefore > 0.8 && this.progress < 0.2 ) {
+ this.progressOffset = this.progress;
+ }
+
+ this.render();
+
+ if( this.playing ) {
+ requestAnimationFrame( this.animate.bind( this ) );
+ }
+
+ }
+
+ /**
+ * Renders the current progress and playback state.
+ */
+ render() {
+
+ let progress = this.playing ? this.progress : 0,
+ radius = ( this.diameter2 ) - this.thickness,
+ x = this.diameter2,
+ y = this.diameter2,
+ iconSize = 28;
+
+ // Ease towards 1
+ this.progressOffset += ( 1 - this.progressOffset ) * 0.1;
+
+ const endAngle = ( - Math.PI / 2 ) + ( progress * ( Math.PI * 2 ) );
+ const startAngle = ( - Math.PI / 2 ) + ( this.progressOffset * ( Math.PI * 2 ) );
+
+ this.context.save();
+ this.context.clearRect( 0, 0, this.diameter, this.diameter );
+
+ // Solid background color
+ this.context.beginPath();
+ this.context.arc( x, y, radius + 4, 0, Math.PI * 2, false );
+ this.context.fillStyle = 'rgba( 0, 0, 0, 0.4 )';
+ this.context.fill();
+
+ // Draw progress track
+ this.context.beginPath();
+ this.context.arc( x, y, radius, 0, Math.PI * 2, false );
+ this.context.lineWidth = this.thickness;
+ this.context.strokeStyle = 'rgba( 255, 255, 255, 0.2 )';
+ this.context.stroke();
+
+ if( this.playing ) {
+ // Draw progress on top of track
+ this.context.beginPath();
+ this.context.arc( x, y, radius, startAngle, endAngle, false );
+ this.context.lineWidth = this.thickness;
+ this.context.strokeStyle = '#fff';
+ this.context.stroke();
+ }
+
+ this.context.translate( x - ( iconSize / 2 ), y - ( iconSize / 2 ) );
+
+ // Draw play/pause icons
+ if( this.playing ) {
+ this.context.fillStyle = '#fff';
+ this.context.fillRect( 0, 0, iconSize / 2 - 4, iconSize );
+ this.context.fillRect( iconSize / 2 + 4, 0, iconSize / 2 - 4, iconSize );
+ }
+ else {
+ this.context.beginPath();
+ this.context.translate( 4, 0 );
+ this.context.moveTo( 0, 0 );
+ this.context.lineTo( iconSize - 4, iconSize / 2 );
+ this.context.lineTo( 0, iconSize );
+ this.context.fillStyle = '#fff';
+ this.context.fill();
+ }
+
+ this.context.restore();
+
+ }
+
+ on( type, listener ) {
+ this.canvas.addEventListener( type, listener, false );
+ }
+
+ off( type, listener ) {
+ this.canvas.removeEventListener( type, listener, false );
+ }
+
+ destroy() {
+
+ this.playing = false;
+
+ if( this.canvas.parentNode ) {
+ this.container.removeChild( this.canvas );
+ }
+
+ }
+
+}
\ No newline at end of file