Christophe Dervieux | e1893ae | 2021-10-07 17:09:02 +0200 | [diff] [blame] | 1 | /** |
| 2 | * UI component that lets the use control auto-slide |
| 3 | * playback via play/pause. |
| 4 | */ |
| 5 | export default class Playback { |
| 6 | |
| 7 | /** |
| 8 | * @param {HTMLElement} container The component will append |
| 9 | * itself to this |
| 10 | * @param {function} progressCheck A method which will be |
| 11 | * called frequently to get the current playback progress on |
| 12 | * a range of 0-1 |
| 13 | */ |
| 14 | constructor( container, progressCheck ) { |
| 15 | |
| 16 | // Cosmetics |
| 17 | this.diameter = 100; |
| 18 | this.diameter2 = this.diameter/2; |
| 19 | this.thickness = 6; |
| 20 | |
| 21 | // Flags if we are currently playing |
| 22 | this.playing = false; |
| 23 | |
| 24 | // Current progress on a 0-1 range |
| 25 | this.progress = 0; |
| 26 | |
| 27 | // Used to loop the animation smoothly |
| 28 | this.progressOffset = 1; |
| 29 | |
| 30 | this.container = container; |
| 31 | this.progressCheck = progressCheck; |
| 32 | |
| 33 | this.canvas = document.createElement( 'canvas' ); |
| 34 | this.canvas.className = 'playback'; |
| 35 | this.canvas.width = this.diameter; |
| 36 | this.canvas.height = this.diameter; |
| 37 | this.canvas.style.width = this.diameter2 + 'px'; |
| 38 | this.canvas.style.height = this.diameter2 + 'px'; |
| 39 | this.context = this.canvas.getContext( '2d' ); |
| 40 | |
| 41 | this.container.appendChild( this.canvas ); |
| 42 | |
| 43 | this.render(); |
| 44 | |
| 45 | } |
| 46 | |
| 47 | setPlaying( value ) { |
| 48 | |
| 49 | const wasPlaying = this.playing; |
| 50 | |
| 51 | this.playing = value; |
| 52 | |
| 53 | // Start repainting if we weren't already |
| 54 | if( !wasPlaying && this.playing ) { |
| 55 | this.animate(); |
| 56 | } |
| 57 | else { |
| 58 | this.render(); |
| 59 | } |
| 60 | |
| 61 | } |
| 62 | |
| 63 | animate() { |
| 64 | |
| 65 | const progressBefore = this.progress; |
| 66 | |
| 67 | this.progress = this.progressCheck(); |
| 68 | |
| 69 | // When we loop, offset the progress so that it eases |
| 70 | // smoothly rather than immediately resetting |
| 71 | if( progressBefore > 0.8 && this.progress < 0.2 ) { |
| 72 | this.progressOffset = this.progress; |
| 73 | } |
| 74 | |
| 75 | this.render(); |
| 76 | |
| 77 | if( this.playing ) { |
| 78 | requestAnimationFrame( this.animate.bind( this ) ); |
| 79 | } |
| 80 | |
| 81 | } |
| 82 | |
| 83 | /** |
| 84 | * Renders the current progress and playback state. |
| 85 | */ |
| 86 | render() { |
| 87 | |
| 88 | let progress = this.playing ? this.progress : 0, |
| 89 | radius = ( this.diameter2 ) - this.thickness, |
| 90 | x = this.diameter2, |
| 91 | y = this.diameter2, |
| 92 | iconSize = 28; |
| 93 | |
| 94 | // Ease towards 1 |
| 95 | this.progressOffset += ( 1 - this.progressOffset ) * 0.1; |
| 96 | |
| 97 | const endAngle = ( - Math.PI / 2 ) + ( progress * ( Math.PI * 2 ) ); |
| 98 | const startAngle = ( - Math.PI / 2 ) + ( this.progressOffset * ( Math.PI * 2 ) ); |
| 99 | |
| 100 | this.context.save(); |
| 101 | this.context.clearRect( 0, 0, this.diameter, this.diameter ); |
| 102 | |
| 103 | // Solid background color |
| 104 | this.context.beginPath(); |
| 105 | this.context.arc( x, y, radius + 4, 0, Math.PI * 2, false ); |
| 106 | this.context.fillStyle = 'rgba( 0, 0, 0, 0.4 )'; |
| 107 | this.context.fill(); |
| 108 | |
| 109 | // Draw progress track |
| 110 | this.context.beginPath(); |
| 111 | this.context.arc( x, y, radius, 0, Math.PI * 2, false ); |
| 112 | this.context.lineWidth = this.thickness; |
| 113 | this.context.strokeStyle = 'rgba( 255, 255, 255, 0.2 )'; |
| 114 | this.context.stroke(); |
| 115 | |
| 116 | if( this.playing ) { |
| 117 | // Draw progress on top of track |
| 118 | this.context.beginPath(); |
| 119 | this.context.arc( x, y, radius, startAngle, endAngle, false ); |
| 120 | this.context.lineWidth = this.thickness; |
| 121 | this.context.strokeStyle = '#fff'; |
| 122 | this.context.stroke(); |
| 123 | } |
| 124 | |
| 125 | this.context.translate( x - ( iconSize / 2 ), y - ( iconSize / 2 ) ); |
| 126 | |
| 127 | // Draw play/pause icons |
| 128 | if( this.playing ) { |
| 129 | this.context.fillStyle = '#fff'; |
| 130 | this.context.fillRect( 0, 0, iconSize / 2 - 4, iconSize ); |
| 131 | this.context.fillRect( iconSize / 2 + 4, 0, iconSize / 2 - 4, iconSize ); |
| 132 | } |
| 133 | else { |
| 134 | this.context.beginPath(); |
| 135 | this.context.translate( 4, 0 ); |
| 136 | this.context.moveTo( 0, 0 ); |
| 137 | this.context.lineTo( iconSize - 4, iconSize / 2 ); |
| 138 | this.context.lineTo( 0, iconSize ); |
| 139 | this.context.fillStyle = '#fff'; |
| 140 | this.context.fill(); |
| 141 | } |
| 142 | |
| 143 | this.context.restore(); |
| 144 | |
| 145 | } |
| 146 | |
| 147 | on( type, listener ) { |
| 148 | this.canvas.addEventListener( type, listener, false ); |
| 149 | } |
| 150 | |
| 151 | off( type, listener ) { |
| 152 | this.canvas.removeEventListener( type, listener, false ); |
| 153 | } |
| 154 | |
| 155 | destroy() { |
| 156 | |
| 157 | this.playing = false; |
| 158 | |
| 159 | if( this.canvas.parentNode ) { |
| 160 | this.container.removeChild( this.canvas ); |
| 161 | } |
| 162 | |
| 163 | } |
| 164 | |
| 165 | } |