blob: 5d3f5f3ba080d5ee9000a23d488d0e75124adb5a [file] [log] [blame]
/**
* Menu with a container for always visible non scrollable items (can also be made invisible)
* Automatically moves the prefix into the container. See containeritem.js for an API of functions
* a container will call on containeritem.
*
* @author Leo Repp, with reused code by Nils Diewald
*/
"use strict";
define([
'menu',
'container/container',
'util'
], function (defaultMenuClass,
defaultContainerClass) {
return {
/**
* Create new Container Menu based on the action prefix
* and a list of menu items.
*
* Accepts an associative array containg the elements
* itemClass, prefixClass, lengthFieldClass, containerClass, containerItemClass
*
* @this {Menu}
* @constructor
* @param {string} params Context prefix
* @param {Array.<Array.<string>>} list List of menu items
* @param {Array.<Array.<containerItem>>} containerList List of container items
*/
create : function (list, params, containerList) {
const obj = defaultMenuClass.create(list, params)
.upgradeTo(this)
._init(list, params);
obj._el.classList.add('containermenu');
//add container object and allow for own containerClasses
if (params!==undefined && params["containerClass"] !== undefined) {
obj._container = params["containerClass"].create(containerList, params);
} else {
obj._container = defaultContainerClass.create(containerList, params);
}
obj.container().addMenu(obj); //this is your menu, container!
// add entry to HTML element
obj._el.appendChild(obj.container().element());
obj._el.removeChild(obj._prefix.element()); //different HTML element relationship required
//Keep prefix as 'pref' style. The additional distance is fine.
obj.container().addPrefix(obj._prefix); //creates containeritem as base for prefix that then is upgraded to prefix. Also ajust _menu chains.
return obj;
},
/**
* Destroy this menu
* (in case you don't trust the
* mark and sweep GC)!
*/
destroy : function () {
// Upon change also update alwaysmenu.js please
const t = this;
// Remove circular reference to "this" in menu
if (t._el != undefined)
delete t._el["menu"];
// Remove circular reference to "this" in items
t._items.forEach(function(i) {
delete i["_menu"];
});
// Remove circular reference to "this" in prefix
delete t._prefix['_menu'];
delete t._lengthField['_menu'];
delete t._slider['_menu'];
t.container().destroy();
delete t.container()['_menu'];
},
// Arrow key and container treatment
_keydown : function (e) {
const t = this;
switch (_codeFromEvent(e)) {
case 27: // 'Esc'
e.halt();
t.hide();
break;
case 38: // 'Up'
e.halt();
t.prev();
break;
case 33: // 'Page up'
e.halt();
t.pageUp();
break;
case 40: // 'Down'
e.halt();
t.next();
break;
case 34: // 'Page down'
e.halt();
t.pageDown();
break;
case 39: // 'Right'
if (t.container().active()){
t.container().further();
e.halt();
break;
}
const item = t.liveItem(t.position);
if (item["further"] !== undefined) {
item["further"].bind(item).apply();
};
e.halt();
break;
case 13: // 'Enter'
// Click on prefix
if (t.container().active()){
t.container().enter(e);
//NEW: reset some things. These are reset for hint menu style items
// so I believe we need to do the same when pressing on items in the container
//t.reset("");
//t.hide();
//t.hint().unshow(); Moved this line into hint/menu.js because it is hint containermenu specific!
//for clicking this is done in container.js with an eventListener for click.
} else { // Click on item
t.liveItem(t.position).onclick(e);
//Above is already done: see file dev/js/src/hint/item.js
};
e.halt();
break;
case 8: // 'Backspace'
t.container().chop();
t.show();
e.halt();
break;
};
},
// Add characters to prefix and other interested items
_keypress : function (e) {
if (e.charCode !== 0) {
e.halt();
// Add prefix and other interested items
this.container().add(
String.fromCharCode(_codeFromEvent(e))
);
this.show();
};
},
/**
* Filter the list and make it visible.
* This is always called once the prefix changes.
*
* @param {string} Prefix for filtering the list
*/
show : function (active) {
const t = this;
// show menu based on initial offset
t._unmark(); // Unmark everything that was marked before
t.removeItems();
t.container().exit();
// Initialize the list
if (!t._initList()) {
// The prefix is not active
//t._prefix.active(true);
t.container().makeActive(); //Incase the own
// list becomes empty we need to make container active for handling ENTER keypress to work
// finally show the element
t._el.classList.add('visible');
t.container()._el.classList.add('visible');
return true;
};
let offset = 0;
// Set a chosen value to active and move the viewport
if (arguments.length === 1) {
// Normalize active value
if (active < 0) {
active = 0;
}
else if (active >= t.liveLength()) {
active = t.liveLength() - 1;
};
// Item is outside the first viewport
if (active >= t._limit) {
offset = active;
const newOffset = t.liveLength() - t._limit;
if (offset > newOffset) {
offset = newOffset;
};
};
t.position = active;
}
// Choose the first item
else if (t._firstActive) {
t.position = 0;
}
// Choose no item
else {
t.position = -1;
};
t.offset = offset;
t._showItems(offset); // Show new item list
// Make chosen value active
if (t.position !== -1) {
t.liveItem(t.position).active(true);
};
// The prefix is not active
t._prefix.active(false);
// finally show the element
t._el.classList.add('visible');
t.container()._el.classList.add('visible');
// Add classes for rolling menus
t._boundary(true);
return true;
},
/**
* Hide the menu and call the onHide callback.
*/
hide : function () { //only one new line
if (!this.dontHide) {
this.removeItems();
this._prefix.clear();
this.onHide();
this._el.classList.remove('visible');
this.container()._el.classList.remove('visible'); //NEW //apparently not necessary
}
// this._el.blur();
},
/**
* Make the next item in the filtered menu active
*/
next : function () {
const t = this;
var notInContainerAnyMore;
const c = t.container();
const cLLength = c.liveLength();
// No list
if (t.liveLength()===0){
if (cLLength === 0) return;
notInContainerAnyMore = c.next();
if (notInContainerAnyMore) {
c.next();
}
return;
};
if (!c.active() && t.position!==-1) {t.liveItem(t.position).active(false);} //this should be enough to ensure a valid t.position
if (!c.active()){
t.position++;
};
let newItem = t.liveItem(t.position); //progress
if (newItem === undefined) { //too far
t.position = -1;
if (cLLength !== 0){ //actually makes sense to next
notInContainerAnyMore = t.container().next(); //activate container
if (notInContainerAnyMore) { //oh, next one (should not happen, because cLLength is now liveLength)
t.position = 0;
t._showItems(0);
newItem=t.liveItem(0);
};
} else {
t.position = 0;
t._showItems(0);
newItem=t.liveItem(0);
};
}// The next element is after the viewport - roll down
else if (t.position >= (t.limit() + t.offset)) {
t.screen(t.position - t.limit() + 1);
}
// The next element is before the viewport - roll up
else if (t.position <= t.offset) {
t.screen(t.position);
}
if (newItem !== undefined) {
newItem.active(true);
};
},
/**
* Make the previous item in the menu active
*/
prev : function () {
const t = this;
var notInContainerAnyMore;
const c = t.container();
const cLLength = c.liveLength();
// No list
if (t.liveLength() === 0) {
if (cLLength === 0) return;
notInContainerAnyMore = c.prev();
if (notInContainerAnyMore) {
c.prev();
}
return;
}
if (!c.active() && t.position!==-1) {t.liveItem(t.position).active(false);}//this should be enough to ensure a valid t.position
if (!c.active()){
t.position--;
};
let newItem = t.liveItem(t.position); //progress
if (newItem === undefined) { //too far
t.position = -1;
let offset = t.liveLength() - t.limit();
// Normalize offset
offset = offset < 0 ? 0 : offset;
if (cLLength !== 0){ //actually makes sense to next
notInContainerAnyMore = t.container().prev(); //activate container
if (notInContainerAnyMore) { //oh, next one (should not happen, because cLLength is now liveLength)
t.position = t.liveLength() - 1;
newItem = t.liveItem(t.position);
t._showItems(offset);
} else {
t.offset = offset;
};
} else {
t.position = t.liveLength() - 1;
newItem = t.liveItem(t.position);
t._showItems(offset);
}
}
// The previous element is before the view - roll up
else if (t.position < t.offset) {
t.screen(t.position);
}
// The previous element is after the view - roll down
else if (t.position >= (t.limit() + t.offset)) {
t.screen(t.position - t.limit() + 2);
};
if (newItem !== undefined) {
newItem.active(true);
};
},
/**
* Get the container object
*/
container : function () {
return this._container;
}
};
});