Demo for query storing

Change-Id: I947bcac841992c3f6cfd01ab337c265b0d01cb70
diff --git a/node_modules/iconv-lite/encodings/utf16.js b/node_modules/iconv-lite/encodings/utf16.js
new file mode 100644
index 0000000..54765ae
--- /dev/null
+++ b/node_modules/iconv-lite/encodings/utf16.js
@@ -0,0 +1,177 @@
+"use strict";
+var Buffer = require("safer-buffer").Buffer;
+
+// Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js
+
+// == UTF16-BE codec. ==========================================================
+
+exports.utf16be = Utf16BECodec;
+function Utf16BECodec() {
+}
+
+Utf16BECodec.prototype.encoder = Utf16BEEncoder;
+Utf16BECodec.prototype.decoder = Utf16BEDecoder;
+Utf16BECodec.prototype.bomAware = true;
+
+
+// -- Encoding
+
+function Utf16BEEncoder() {
+}
+
+Utf16BEEncoder.prototype.write = function(str) {
+    var buf = Buffer.from(str, 'ucs2');
+    for (var i = 0; i < buf.length; i += 2) {
+        var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp;
+    }
+    return buf;
+}
+
+Utf16BEEncoder.prototype.end = function() {
+}
+
+
+// -- Decoding
+
+function Utf16BEDecoder() {
+    this.overflowByte = -1;
+}
+
+Utf16BEDecoder.prototype.write = function(buf) {
+    if (buf.length == 0)
+        return '';
+
+    var buf2 = Buffer.alloc(buf.length + 1),
+        i = 0, j = 0;
+
+    if (this.overflowByte !== -1) {
+        buf2[0] = buf[0];
+        buf2[1] = this.overflowByte;
+        i = 1; j = 2;
+    }
+
+    for (; i < buf.length-1; i += 2, j+= 2) {
+        buf2[j] = buf[i+1];
+        buf2[j+1] = buf[i];
+    }
+
+    this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1;
+
+    return buf2.slice(0, j).toString('ucs2');
+}
+
+Utf16BEDecoder.prototype.end = function() {
+}
+
+
+// == UTF-16 codec =============================================================
+// Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic.
+// Defaults to UTF-16LE, as it's prevalent and default in Node.
+// http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le
+// Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'});
+
+// Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false).
+
+exports.utf16 = Utf16Codec;
+function Utf16Codec(codecOptions, iconv) {
+    this.iconv = iconv;
+}
+
+Utf16Codec.prototype.encoder = Utf16Encoder;
+Utf16Codec.prototype.decoder = Utf16Decoder;
+
+
+// -- Encoding (pass-through)
+
+function Utf16Encoder(options, codec) {
+    options = options || {};
+    if (options.addBOM === undefined)
+        options.addBOM = true;
+    this.encoder = codec.iconv.getEncoder('utf-16le', options);
+}
+
+Utf16Encoder.prototype.write = function(str) {
+    return this.encoder.write(str);
+}
+
+Utf16Encoder.prototype.end = function() {
+    return this.encoder.end();
+}
+
+
+// -- Decoding
+
+function Utf16Decoder(options, codec) {
+    this.decoder = null;
+    this.initialBytes = [];
+    this.initialBytesLen = 0;
+
+    this.options = options || {};
+    this.iconv = codec.iconv;
+}
+
+Utf16Decoder.prototype.write = function(buf) {
+    if (!this.decoder) {
+        // Codec is not chosen yet. Accumulate initial bytes.
+        this.initialBytes.push(buf);
+        this.initialBytesLen += buf.length;
+        
+        if (this.initialBytesLen < 16) // We need more bytes to use space heuristic (see below)
+            return '';
+
+        // We have enough bytes -> detect endianness.
+        var buf = Buffer.concat(this.initialBytes),
+            encoding = detectEncoding(buf, this.options.defaultEncoding);
+        this.decoder = this.iconv.getDecoder(encoding, this.options);
+        this.initialBytes.length = this.initialBytesLen = 0;
+    }
+
+    return this.decoder.write(buf);
+}
+
+Utf16Decoder.prototype.end = function() {
+    if (!this.decoder) {
+        var buf = Buffer.concat(this.initialBytes),
+            encoding = detectEncoding(buf, this.options.defaultEncoding);
+        this.decoder = this.iconv.getDecoder(encoding, this.options);
+
+        var res = this.decoder.write(buf),
+            trail = this.decoder.end();
+
+        return trail ? (res + trail) : res;
+    }
+    return this.decoder.end();
+}
+
+function detectEncoding(buf, defaultEncoding) {
+    var enc = defaultEncoding || 'utf-16le';
+
+    if (buf.length >= 2) {
+        // Check BOM.
+        if (buf[0] == 0xFE && buf[1] == 0xFF) // UTF-16BE BOM
+            enc = 'utf-16be';
+        else if (buf[0] == 0xFF && buf[1] == 0xFE) // UTF-16LE BOM
+            enc = 'utf-16le';
+        else {
+            // No BOM found. Try to deduce encoding from initial content.
+            // Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon.
+            // So, we count ASCII as if it was LE or BE, and decide from that.
+            var asciiCharsLE = 0, asciiCharsBE = 0, // Counts of chars in both positions
+                _len = Math.min(buf.length - (buf.length % 2), 64); // Len is always even.
+
+            for (var i = 0; i < _len; i += 2) {
+                if (buf[i] === 0 && buf[i+1] !== 0) asciiCharsBE++;
+                if (buf[i] !== 0 && buf[i+1] === 0) asciiCharsLE++;
+            }
+
+            if (asciiCharsBE > asciiCharsLE)
+                enc = 'utf-16be';
+            else if (asciiCharsBE < asciiCharsLE)
+                enc = 'utf-16le';
+        }
+    }
+
+    return enc;
+}
+
+