| /* |
| node-bzip - a pure-javascript Node.JS module for decoding bzip2 data |
| |
| Copyright (C) 2012 Eli Skeggs |
| |
| Permission is hereby granted, free of charge, to any person obtaining |
| a copy of this software and associated documentation files (the |
| "Software"), to deal in the Software without restriction, including |
| without limitation the rights to use, copy, modify, merge, publish, |
| distribute, sublicense, and/or sell copies of the Software, and to |
| permit persons to whom the Software is furnished to do so, subject to |
| the following conditions: |
| |
| The above copyright notice and this permission notice shall be |
| included in all copies or substantial portions of the Software. |
| |
| THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND |
| NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE |
| LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION |
| OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION |
| WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| |
| Adapted from bzip2.js, copyright 2011 antimatter15 (antimatter15@gmail.com). |
| |
| Based on micro-bunzip by Rob Landley (rob@landley.net). |
| |
| Based on bzip2 decompression code by Julian R Seward (jseward@acm.org), |
| which also acknowledges contributions by Mike Burrows, David Wheeler, |
| Peter Fenwick, Alistair Moffat, Radford Neal, Ian H. Witten, |
| Robert Sedgewick, and Jon L. Bentley. |
| */ |
| |
| var BITMASK = [0x00, 0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F, 0xFF]; |
| |
| // offset in bytes |
| var BitReader = function(stream) { |
| this.stream = stream; |
| this.bitOffset = 0; |
| this.curByte = 0; |
| this.hasByte = false; |
| }; |
| |
| BitReader.prototype._ensureByte = function() { |
| if (!this.hasByte) { |
| this.curByte = this.stream.readByte(); |
| this.hasByte = true; |
| } |
| }; |
| |
| // reads bits from the buffer |
| BitReader.prototype.read = function(bits) { |
| var result = 0; |
| while (bits > 0) { |
| this._ensureByte(); |
| var remaining = 8 - this.bitOffset; |
| // if we're in a byte |
| if (bits >= remaining) { |
| result <<= remaining; |
| result |= BITMASK[remaining] & this.curByte; |
| this.hasByte = false; |
| this.bitOffset = 0; |
| bits -= remaining; |
| } else { |
| result <<= bits; |
| var shift = remaining - bits; |
| result |= (this.curByte & (BITMASK[bits] << shift)) >> shift; |
| this.bitOffset += bits; |
| bits = 0; |
| } |
| } |
| return result; |
| }; |
| |
| // seek to an arbitrary point in the buffer (expressed in bits) |
| BitReader.prototype.seek = function(pos) { |
| var n_bit = pos % 8; |
| var n_byte = (pos - n_bit) / 8; |
| this.bitOffset = n_bit; |
| this.stream.seek(n_byte); |
| this.hasByte = false; |
| }; |
| |
| // reads 6 bytes worth of data using the read method |
| BitReader.prototype.pi = function() { |
| var buf = new Buffer(6), i; |
| for (i = 0; i < buf.length; i++) { |
| buf[i] = this.read(8); |
| } |
| return buf.toString('hex'); |
| }; |
| |
| module.exports = BitReader; |