blob: 9cf52051a541b393e898f7eca0dd0c72647c167e [file] [log] [blame]
/**
* Container for several containerItem style items. Functions like a mini menu with next, prev, add etc propagation,
* but no event handling or slider or lengthField. Supposed to be subelement to a (container)menu class item.
*
* @author Leo Repp
*/
"use strict";
define([
'container/containeritem' //TODO why does this not work!!!
], function (
defaultContainerItemClass
) {
return {
/**
*
* @param {Array<object>} listOfContainerItems List of items that will be placed within the container and that realise some of the functions supplied in containeritem.js
* @param {object} params May contain attribute containerItemClass for a base class all containerItems build upon
* @returns The container object
*/
create : function (listOfContainerItems, params) {
var obj = Object.create(this);
obj._init(listOfContainerItems, params);
return obj;
},
_init : function (listOfContainerItems, params){
if (params !== undefined && params["containerItemClass"] !== undefined){
this._containerItemClass = params["containerItemClass"];
} else {
this._containerItemClass = defaultContainerItemClass;
};
var el = document.createElement("ul");
el.style.outline = 0;
el.setAttribute('tabindex', 0);
el.classList.add('menu', 'container'); //container class allows for more stylesheet changes
this._el = el;
this._prefix = undefined; //required for re-setting the menus pointer correctly
// after having upgraded a new item scss style to the prefix object.
this.items = new Array();
//items are stored in the order they are added in. This includes the prefix.
if (listOfContainerItems !== undefined) {
for (let item of listOfContainerItems) {
this.addItem(item);
}
}
this.position = undefined; //undefined = not in container,
// 0 to length-1 = in container
this._prefixPosition = undefined; //Required so that switching
// to prefix by default is supported
//t._el.classList.add('visible'); //Done by containermenu
},
addItem : function (item) {
var cItem = this._containerItemClass.create().upgradeTo(item);
cItem._menu = this._menu; //if not set then undefined, but thats OK
this.items.push(cItem);
this._el.appendChild(cItem.element());
return cItem;
},
addMenu : function (menu) {
this._menu = menu;
if (this._prefix !== undefined) {
this._menu._prefix = this._prefix; // better than going via classList or something
};
for (let item of this.items) {
item._menu=menu;
}
},
addPrefix : function (prefix) {
prefix.isSelectable = function () {
return this.isSet(); //TODO check!
}
this._prefixPosition = this.items.length;
var prefItem = this.addItem(prefix);
this._prefix = prefItem;
if (this._menu !== undefined){
this._menu._prefix=prefItem;
}
},
/**
* Exit the container unconditionally. Required so that active returns the
* correct result. Called when the prefix or similar resets the currently visual
* field.
*/
exit : function () {
if (this.position !== undefined) {
this.item().active(false);
this.position = undefined;
};
},
element : function () {
return this._el;
},
destroy : function () {
for (let item of this.items){
delete item['_menu'];
}
},
/**
* @returns whether an item within the container is active (by checking this.position)
*/
active : function () {
return this.position !== undefined;
},
/**
* Getter for items
* @param {Integer} index [optional] Index of to select item. If left blank this.position.
* @returns item at location index
*/
item : function (index) {
if (index === undefined) return this.items[this.position];
return this.items[index];
},
/**
*
* Make the container active without having called prev or next.
* Occurs whenever the prefix makes the
* menus list empty while we had it selected.
* This potentially requires adjusting this.position.
*/
makeActive : function () {
if (this.position === undefined) {
if (this._prefix.isSelectable()) {
this.position = this._prefixPosition; //make prefix active if it exists
this.item().active(true);
} else if (this.liveLength() > 0) {
this.position = 0;
this._prefix.active(false); // usually the menu makes the prefix active anyway.
this.item().active(true);
}
}
},
/**
* Move on to the next item in container. Returns true if we then leave the container, false otherwise.
*/
next : function() {
if (this.position !== undefined){
this.item().active(false);
this.position++;
} else {
this.position = 0;
};
if (this.position >= this.length()) {
this.position=undefined;
return true;
};
while (!this.item().isSelectable()) {
this.position++;
if (this.position >= this.length()) {
this.position=undefined;
return true;
}
};
this.item().active(true);
return false;
},
/**
* Move on to the previous item in container. Returns true if we then leave the container, false otherwise.
*/
prev : function() {
if (this.position !== undefined){
this.item().active(false);
this.position = (this.position-1)
} else {
this.position = (this.items.length-1);
}
if (this.position<0) {
this.position=undefined;
return true;
}
while (!this.item().isSelectable()) {
this.position--;
if (this.position<0){
this.position=undefined;
return true;
};
};
this.item().active(true);
return false;
},
further : function () {
const item = this.item();
if (item["further"] !== undefined) {
item["further"].bind(item).apply();
};
},
enter : function (event) {
this.item().onclick(event);
},
chop : function () {
for (let item of this.items) {
item.chop();
}
},
add : function (letter) {
for (let item of this.items) {
item.add(letter);
}
},
length : function () {
return this.items.length;
},
/**
*
* @returns The number of items that are selectable. Is the actual length of the list.
*/
liveLength : function () {
var ll = 0;
for (let item of this.items){
if (item.isSelectable()){
ll++;
}
}
return ll;
}
};
});