blob: 7eba8a0c863c597279e0d61267f66e2d8ef962f2 [file] [log] [blame]
define(function () {
var _TermRE = new RegExp("^(?:([^\/]+?)\/)?([^:]+?):(.+?)$");
return {
create : function (snippet) {
return Object.create(this)._init(snippet);
},
_init : function (snippet) {
// Create html for traversal
var html = document.createElement("div");
html.innerHTML = snippet;
this._pos = 0;
this._token = [];
this._info = [];
this._foundry = {};
this._layer = {};
// Parse the snippet
this._parse(html.childNodes);
html.innerHTML = '';
return this;
},
length : function () {
return this._pos;
},
getToken : function (pos) {
if (pos === undefined)
return this._token;
return this._token[pos];
},
getValue : function (pos, foundry, layer) {
return this._info[pos][foundry + '/' + layer]
},
getLayerPerFoundry : function (foundry) {
return this._foundry[foundry]
},
getFoundryPerLayer : function (layer) {
return this._layer[layer];
},
// Parse the snippet
_parse : function (children) {
// Get all children
for (var i in children) {
var c = children[i];
// Create object on position unless it exists
if (this._info[this._pos] === undefined)
this._info[this._pos] = {};
// Store at position in foundry/layer as array
var found = this._info[this._pos];
// Element with title
if (c.nodeType === 1) {
if (c.getAttribute("title") &&
_TermRE.exec(c.getAttribute("title"))) {
// Fill position with info
var foundry, layer, value;
if (RegExp.$2) {
foundry = RegExp.$1;
layer = RegExp.$2;
}
else {
foundry = "base";
layer = RegExp.$1
};
value = RegExp.$3;
if (found[foundry + "/" + layer] === undefined)
found[foundry + "/" + layer] = [];
// Push value to foundry/layer at correct position
found[foundry + "/" + layer].push(RegExp.$3);
// Set foundry
if (this._foundry[foundry] === undefined)
this._foundry[foundry] = {};
this._foundry[foundry][layer] = 1;
// Set layer
if (this._layer[layer] === undefined)
this._layer[layer] = {};
this._layer[layer][foundry] = 1;
};
// depth search
if (c.hasChildNodes())
this._parse(c.childNodes);
}
// Leaf node
// store string on position and go to next string
else if (c.nodeType === 3) {
if (c.nodeValue.match(/[a-z0-9]/i))
this._token[this._pos++] = c.nodeValue;
};
};
delete this._info[this._pos];
},
/**
* Get HTML table view of annotations.
*/
element : function () {
if (this._element !== undefined)
return this._element;
// First the legend table
var d = document;
var table = d.createElement('table');
// Single row in head
var tr = table.appendChild(d.createElement('thead'))
.appendChild(d.createElement('tr'));
// Add cell to row
var addCell = function (type, name) {
var c = this.appendChild(d.createElement(type))
if (name === undefined)
return c;
if (name instanceof Array) {
for (var n = 0; n < name.length; n++) {
c.appendChild(d.createTextNode(name[n]));
if (n !== name.length - 1) {
c.appendChild(d.createElement('br'));
};
};
}
else {
c.appendChild(d.createTextNode(name));
};
};
tr.addCell = addCell;
// Add header information
tr.addCell('th', 'Foundry');
tr.addCell('th', 'Layer');
// Add tokens
for (var i in this._token) {
tr.addCell('th', this.getToken(i));
};
var tbody = table.appendChild(
d.createElement('tbody')
);
var foundryList = Object.keys(this._foundry).sort();
for (var f = 0; f < foundryList.length; f++) {
var foundry = foundryList[f];
var layerList =
Object.keys(this._foundry[foundry]).sort();
for (var l = 0; l < layerList.length; l++) {
var layer = layerList[l];
tr = tbody.appendChild(
d.createElement('tr')
);
tr.setAttribute('tabindex', 0);
tr.addCell = addCell;
tr.addCell('th', foundry);
tr.addCell('th', layer);
for (var v = 0; v < this.length(); v++) {
tr.addCell(
'td',
this.getValue(v, foundry, layer)
);
};
};
};
return this._element = table;
}
};
});