| Helge | 4bcbe6f | 2026-09-07 10:59:27 +0200 | [diff] [blame^] | 1 | /** |
| 2 | * Create a state object, that can have a single value |
| 3 | * (mostly boolean) and multiple objects associated to it. |
| 4 | * Whenever the state changes, all objects are informed |
| 5 | * by their setState() method of the value change. |
| 6 | * |
| 7 | * @author Nils Diewald |
| 8 | */ |
| 9 | /* |
| 10 | * TODO: |
| 11 | * Require names for states, that should be quite short, so they |
| 12 | * can easily be serialized and kept between page turns (via cookie |
| 13 | * and/or query param) |
| 14 | */ |
| 15 | |
| 16 | export default class State { |
| 17 | |
| 18 | /** |
| 19 | * Constructor |
| 20 | */ |
| 21 | constructor (values) { |
| 22 | this._init(values); |
| 23 | } |
| 24 | |
| 25 | |
| 26 | // Initialize |
| 27 | _init (values) { |
| 28 | const t = this; |
| 29 | t._assoc = []; |
| 30 | if (values == undefined) { |
| 31 | t.values = [false,true]; |
| 32 | } |
| 33 | else if (Array.isArray(values)) { |
| 34 | t.values = values; |
| 35 | } |
| 36 | else { |
| 37 | t.values = [values]; |
| 38 | } |
| 39 | return t; |
| 40 | } |
| 41 | |
| 42 | |
| 43 | /** |
| 44 | * Associate the state with some objects. |
| 45 | */ |
| 46 | associate (obj) { |
| 47 | |
| 48 | // Check if the object has a setState() method |
| 49 | if (obj.hasOwnProperty("setState")) { |
| 50 | |
| 51 | this._assoc.push(obj); |
| 52 | if (this.value != undefined) { |
| 53 | obj.setState(this.value); |
| 54 | }; |
| 55 | } else { |
| 56 | console.log("Object " + obj + " has no setState() method"); |
| 57 | } |
| 58 | } |
| 59 | |
| 60 | |
| 61 | /** |
| 62 | * Set the state to a certain value. |
| 63 | * This will set the state to all associated objects as well. |
| 64 | */ |
| 65 | set (value) { |
| 66 | if (value != this.value) { |
| 67 | this.value = value; |
| 68 | this._assoc.forEach(i => i.setState(value)); |
| 69 | }; |
| 70 | } |
| 71 | |
| 72 | |
| 73 | /** |
| 74 | * Set the state to a default value. |
| 75 | * This will only be set, if no other value is set yet. |
| 76 | */ |
| 77 | setIfNotYet (value) { |
| 78 | if (this.value == undefined) { |
| 79 | this.set(value); |
| 80 | }; |
| 81 | } |
| 82 | |
| 83 | |
| 84 | /** |
| 85 | * Get the state value |
| 86 | */ |
| 87 | get () { |
| 88 | if (this.value == undefined) { |
| 89 | this.value = this.values[0]; |
| 90 | }; |
| 91 | |
| 92 | return this.value; |
| 93 | } |
| 94 | |
| 95 | |
| 96 | /** |
| 97 | * Get the number of associated objects |
| 98 | */ |
| 99 | associates () { |
| 100 | return this._assoc.length; |
| 101 | } |
| 102 | |
| 103 | |
| 104 | /** |
| 105 | * Clear all associated objects |
| 106 | */ |
| 107 | clear () { |
| 108 | return this._assoc = []; |
| 109 | } |
| 110 | |
| 111 | |
| 112 | /** |
| 113 | * Roll to the next value. |
| 114 | * This may be used for toggling. |
| 115 | */ |
| 116 | roll () { |
| 117 | let next = 0; |
| 118 | for (let i = 0; i < this.values.length - 1; i++) { |
| 119 | if (this.get() == this.values[i]) { |
| 120 | next = i+1; |
| 121 | break; |
| 122 | }; |
| 123 | }; |
| 124 | this.set(this.values[next]); |
| 125 | } |
| 126 | } |