| Leo Repp | 58b9f11 | 2021-11-22 11:57:47 +0100 | [diff] [blame^] | 1 | "use strict"; |
| 2 | var Buffer = require("safer-buffer").Buffer; |
| 3 | |
| 4 | // Multibyte codec. In this scheme, a character is represented by 1 or more bytes. |
| 5 | // Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences. |
| 6 | // To save memory and loading time, we read table files only when requested. |
| 7 | |
| 8 | exports._dbcs = DBCSCodec; |
| 9 | |
| 10 | var UNASSIGNED = -1, |
| 11 | GB18030_CODE = -2, |
| 12 | SEQ_START = -10, |
| 13 | NODE_START = -1000, |
| 14 | UNASSIGNED_NODE = new Array(0x100), |
| 15 | DEF_CHAR = -1; |
| 16 | |
| 17 | for (var i = 0; i < 0x100; i++) |
| 18 | UNASSIGNED_NODE[i] = UNASSIGNED; |
| 19 | |
| 20 | |
| 21 | // Class DBCSCodec reads and initializes mapping tables. |
| 22 | function DBCSCodec(codecOptions, iconv) { |
| 23 | this.encodingName = codecOptions.encodingName; |
| 24 | if (!codecOptions) |
| 25 | throw new Error("DBCS codec is called without the data.") |
| 26 | if (!codecOptions.table) |
| 27 | throw new Error("Encoding '" + this.encodingName + "' has no data."); |
| 28 | |
| 29 | // Load tables. |
| 30 | var mappingTable = codecOptions.table(); |
| 31 | |
| 32 | |
| 33 | // Decode tables: MBCS -> Unicode. |
| 34 | |
| 35 | // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256. |
| 36 | // Trie root is decodeTables[0]. |
| 37 | // Values: >= 0 -> unicode character code. can be > 0xFFFF |
| 38 | // == UNASSIGNED -> unknown/unassigned sequence. |
| 39 | // == GB18030_CODE -> this is the end of a GB18030 4-byte sequence. |
| 40 | // <= NODE_START -> index of the next node in our trie to process next byte. |
| 41 | // <= SEQ_START -> index of the start of a character code sequence, in decodeTableSeq. |
| 42 | this.decodeTables = []; |
| 43 | this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node. |
| 44 | |
| 45 | // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here. |
| 46 | this.decodeTableSeq = []; |
| 47 | |
| 48 | // Actual mapping tables consist of chunks. Use them to fill up decode tables. |
| 49 | for (var i = 0; i < mappingTable.length; i++) |
| 50 | this._addDecodeChunk(mappingTable[i]); |
| 51 | |
| 52 | this.defaultCharUnicode = iconv.defaultCharUnicode; |
| 53 | |
| 54 | |
| 55 | // Encode tables: Unicode -> DBCS. |
| 56 | |
| 57 | // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance. |
| 58 | // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null. |
| 59 | // Values: >= 0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.). |
| 60 | // == UNASSIGNED -> no conversion found. Output a default char. |
| 61 | // <= SEQ_START -> it's an index in encodeTableSeq, see below. The character starts a sequence. |
| 62 | this.encodeTable = []; |
| 63 | |
| 64 | // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of |
| 65 | // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key |
| 66 | // means end of sequence (needed when one sequence is a strict subsequence of another). |
| 67 | // Objects are kept separately from encodeTable to increase performance. |
| 68 | this.encodeTableSeq = []; |
| 69 | |
| 70 | // Some chars can be decoded, but need not be encoded. |
| 71 | var skipEncodeChars = {}; |
| 72 | if (codecOptions.encodeSkipVals) |
| 73 | for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) { |
| 74 | var val = codecOptions.encodeSkipVals[i]; |
| 75 | if (typeof val === 'number') |
| 76 | skipEncodeChars[val] = true; |
| 77 | else |
| 78 | for (var j = val.from; j <= val.to; j++) |
| 79 | skipEncodeChars[j] = true; |
| 80 | } |
| 81 | |
| 82 | // Use decode trie to recursively fill out encode tables. |
| 83 | this._fillEncodeTable(0, 0, skipEncodeChars); |
| 84 | |
| 85 | // Add more encoding pairs when needed. |
| 86 | if (codecOptions.encodeAdd) { |
| 87 | for (var uChar in codecOptions.encodeAdd) |
| 88 | if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar)) |
| 89 | this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]); |
| 90 | } |
| 91 | |
| 92 | this.defCharSB = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)]; |
| 93 | if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?']; |
| 94 | if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0); |
| 95 | |
| 96 | |
| 97 | // Load & create GB18030 tables when needed. |
| 98 | if (typeof codecOptions.gb18030 === 'function') { |
| 99 | this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges. |
| 100 | |
| 101 | // Add GB18030 decode tables. |
| 102 | var thirdByteNodeIdx = this.decodeTables.length; |
| 103 | var thirdByteNode = this.decodeTables[thirdByteNodeIdx] = UNASSIGNED_NODE.slice(0); |
| 104 | |
| 105 | var fourthByteNodeIdx = this.decodeTables.length; |
| 106 | var fourthByteNode = this.decodeTables[fourthByteNodeIdx] = UNASSIGNED_NODE.slice(0); |
| 107 | |
| 108 | for (var i = 0x81; i <= 0xFE; i++) { |
| 109 | var secondByteNodeIdx = NODE_START - this.decodeTables[0][i]; |
| 110 | var secondByteNode = this.decodeTables[secondByteNodeIdx]; |
| 111 | for (var j = 0x30; j <= 0x39; j++) |
| 112 | secondByteNode[j] = NODE_START - thirdByteNodeIdx; |
| 113 | } |
| 114 | for (var i = 0x81; i <= 0xFE; i++) |
| 115 | thirdByteNode[i] = NODE_START - fourthByteNodeIdx; |
| 116 | for (var i = 0x30; i <= 0x39; i++) |
| 117 | fourthByteNode[i] = GB18030_CODE |
| 118 | } |
| 119 | } |
| 120 | |
| 121 | DBCSCodec.prototype.encoder = DBCSEncoder; |
| 122 | DBCSCodec.prototype.decoder = DBCSDecoder; |
| 123 | |
| 124 | // Decoder helpers |
| 125 | DBCSCodec.prototype._getDecodeTrieNode = function(addr) { |
| 126 | var bytes = []; |
| 127 | for (; addr > 0; addr >>= 8) |
| 128 | bytes.push(addr & 0xFF); |
| 129 | if (bytes.length == 0) |
| 130 | bytes.push(0); |
| 131 | |
| 132 | var node = this.decodeTables[0]; |
| 133 | for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie. |
| 134 | var val = node[bytes[i]]; |
| 135 | |
| 136 | if (val == UNASSIGNED) { // Create new node. |
| 137 | node[bytes[i]] = NODE_START - this.decodeTables.length; |
| 138 | this.decodeTables.push(node = UNASSIGNED_NODE.slice(0)); |
| 139 | } |
| 140 | else if (val <= NODE_START) { // Existing node. |
| 141 | node = this.decodeTables[NODE_START - val]; |
| 142 | } |
| 143 | else |
| 144 | throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16)); |
| 145 | } |
| 146 | return node; |
| 147 | } |
| 148 | |
| 149 | |
| 150 | DBCSCodec.prototype._addDecodeChunk = function(chunk) { |
| 151 | // First element of chunk is the hex mbcs code where we start. |
| 152 | var curAddr = parseInt(chunk[0], 16); |
| 153 | |
| 154 | // Choose the decoding node where we'll write our chars. |
| 155 | var writeTable = this._getDecodeTrieNode(curAddr); |
| 156 | curAddr = curAddr & 0xFF; |
| 157 | |
| 158 | // Write all other elements of the chunk to the table. |
| 159 | for (var k = 1; k < chunk.length; k++) { |
| 160 | var part = chunk[k]; |
| 161 | if (typeof part === "string") { // String, write as-is. |
| 162 | for (var l = 0; l < part.length;) { |
| 163 | var code = part.charCodeAt(l++); |
| 164 | if (0xD800 <= code && code < 0xDC00) { // Decode surrogate |
| 165 | var codeTrail = part.charCodeAt(l++); |
| 166 | if (0xDC00 <= codeTrail && codeTrail < 0xE000) |
| 167 | writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00); |
| 168 | else |
| 169 | throw new Error("Incorrect surrogate pair in " + this.encodingName + " at chunk " + chunk[0]); |
| 170 | } |
| 171 | else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used) |
| 172 | var len = 0xFFF - code + 2; |
| 173 | var seq = []; |
| 174 | for (var m = 0; m < len; m++) |
| 175 | seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq. |
| 176 | |
| 177 | writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length; |
| 178 | this.decodeTableSeq.push(seq); |
| 179 | } |
| 180 | else |
| 181 | writeTable[curAddr++] = code; // Basic char |
| 182 | } |
| 183 | } |
| 184 | else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character. |
| 185 | var charCode = writeTable[curAddr - 1] + 1; |
| 186 | for (var l = 0; l < part; l++) |
| 187 | writeTable[curAddr++] = charCode++; |
| 188 | } |
| 189 | else |
| 190 | throw new Error("Incorrect type '" + typeof part + "' given in " + this.encodingName + " at chunk " + chunk[0]); |
| 191 | } |
| 192 | if (curAddr > 0xFF) |
| 193 | throw new Error("Incorrect chunk in " + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr); |
| 194 | } |
| 195 | |
| 196 | // Encoder helpers |
| 197 | DBCSCodec.prototype._getEncodeBucket = function(uCode) { |
| 198 | var high = uCode >> 8; // This could be > 0xFF because of astral characters. |
| 199 | if (this.encodeTable[high] === undefined) |
| 200 | this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand. |
| 201 | return this.encodeTable[high]; |
| 202 | } |
| 203 | |
| 204 | DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) { |
| 205 | var bucket = this._getEncodeBucket(uCode); |
| 206 | var low = uCode & 0xFF; |
| 207 | if (bucket[low] <= SEQ_START) |
| 208 | this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it. |
| 209 | else if (bucket[low] == UNASSIGNED) |
| 210 | bucket[low] = dbcsCode; |
| 211 | } |
| 212 | |
| 213 | DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) { |
| 214 | |
| 215 | // Get the root of character tree according to first character of the sequence. |
| 216 | var uCode = seq[0]; |
| 217 | var bucket = this._getEncodeBucket(uCode); |
| 218 | var low = uCode & 0xFF; |
| 219 | |
| 220 | var node; |
| 221 | if (bucket[low] <= SEQ_START) { |
| 222 | // There's already a sequence with - use it. |
| 223 | node = this.encodeTableSeq[SEQ_START-bucket[low]]; |
| 224 | } |
| 225 | else { |
| 226 | // There was no sequence object - allocate a new one. |
| 227 | node = {}; |
| 228 | if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence. |
| 229 | bucket[low] = SEQ_START - this.encodeTableSeq.length; |
| 230 | this.encodeTableSeq.push(node); |
| 231 | } |
| 232 | |
| 233 | // Traverse the character tree, allocating new nodes as needed. |
| 234 | for (var j = 1; j < seq.length-1; j++) { |
| 235 | var oldVal = node[uCode]; |
| 236 | if (typeof oldVal === 'object') |
| 237 | node = oldVal; |
| 238 | else { |
| 239 | node = node[uCode] = {} |
| 240 | if (oldVal !== undefined) |
| 241 | node[DEF_CHAR] = oldVal |
| 242 | } |
| 243 | } |
| 244 | |
| 245 | // Set the leaf to given dbcsCode. |
| 246 | uCode = seq[seq.length-1]; |
| 247 | node[uCode] = dbcsCode; |
| 248 | } |
| 249 | |
| 250 | DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) { |
| 251 | var node = this.decodeTables[nodeIdx]; |
| 252 | for (var i = 0; i < 0x100; i++) { |
| 253 | var uCode = node[i]; |
| 254 | var mbCode = prefix + i; |
| 255 | if (skipEncodeChars[mbCode]) |
| 256 | continue; |
| 257 | |
| 258 | if (uCode >= 0) |
| 259 | this._setEncodeChar(uCode, mbCode); |
| 260 | else if (uCode <= NODE_START) |
| 261 | this._fillEncodeTable(NODE_START - uCode, mbCode << 8, skipEncodeChars); |
| 262 | else if (uCode <= SEQ_START) |
| 263 | this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode); |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | |
| 268 | |
| 269 | // == Encoder ================================================================== |
| 270 | |
| 271 | function DBCSEncoder(options, codec) { |
| 272 | // Encoder state |
| 273 | this.leadSurrogate = -1; |
| 274 | this.seqObj = undefined; |
| 275 | |
| 276 | // Static data |
| 277 | this.encodeTable = codec.encodeTable; |
| 278 | this.encodeTableSeq = codec.encodeTableSeq; |
| 279 | this.defaultCharSingleByte = codec.defCharSB; |
| 280 | this.gb18030 = codec.gb18030; |
| 281 | } |
| 282 | |
| 283 | DBCSEncoder.prototype.write = function(str) { |
| 284 | var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)), |
| 285 | leadSurrogate = this.leadSurrogate, |
| 286 | seqObj = this.seqObj, nextChar = -1, |
| 287 | i = 0, j = 0; |
| 288 | |
| 289 | while (true) { |
| 290 | // 0. Get next character. |
| 291 | if (nextChar === -1) { |
| 292 | if (i == str.length) break; |
| 293 | var uCode = str.charCodeAt(i++); |
| 294 | } |
| 295 | else { |
| 296 | var uCode = nextChar; |
| 297 | nextChar = -1; |
| 298 | } |
| 299 | |
| 300 | // 1. Handle surrogates. |
| 301 | if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates. |
| 302 | if (uCode < 0xDC00) { // We've got lead surrogate. |
| 303 | if (leadSurrogate === -1) { |
| 304 | leadSurrogate = uCode; |
| 305 | continue; |
| 306 | } else { |
| 307 | leadSurrogate = uCode; |
| 308 | // Double lead surrogate found. |
| 309 | uCode = UNASSIGNED; |
| 310 | } |
| 311 | } else { // We've got trail surrogate. |
| 312 | if (leadSurrogate !== -1) { |
| 313 | uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00); |
| 314 | leadSurrogate = -1; |
| 315 | } else { |
| 316 | // Incomplete surrogate pair - only trail surrogate found. |
| 317 | uCode = UNASSIGNED; |
| 318 | } |
| 319 | |
| 320 | } |
| 321 | } |
| 322 | else if (leadSurrogate !== -1) { |
| 323 | // Incomplete surrogate pair - only lead surrogate found. |
| 324 | nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char. |
| 325 | leadSurrogate = -1; |
| 326 | } |
| 327 | |
| 328 | // 2. Convert uCode character. |
| 329 | var dbcsCode = UNASSIGNED; |
| 330 | if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence |
| 331 | var resCode = seqObj[uCode]; |
| 332 | if (typeof resCode === 'object') { // Sequence continues. |
| 333 | seqObj = resCode; |
| 334 | continue; |
| 335 | |
| 336 | } else if (typeof resCode == 'number') { // Sequence finished. Write it. |
| 337 | dbcsCode = resCode; |
| 338 | |
| 339 | } else if (resCode == undefined) { // Current character is not part of the sequence. |
| 340 | |
| 341 | // Try default character for this sequence |
| 342 | resCode = seqObj[DEF_CHAR]; |
| 343 | if (resCode !== undefined) { |
| 344 | dbcsCode = resCode; // Found. Write it. |
| 345 | nextChar = uCode; // Current character will be written too in the next iteration. |
| 346 | |
| 347 | } else { |
| 348 | // TODO: What if we have no default? (resCode == undefined) |
| 349 | // Then, we should write first char of the sequence as-is and try the rest recursively. |
| 350 | // Didn't do it for now because no encoding has this situation yet. |
| 351 | // Currently, just skip the sequence and write current char. |
| 352 | } |
| 353 | } |
| 354 | seqObj = undefined; |
| 355 | } |
| 356 | else if (uCode >= 0) { // Regular character |
| 357 | var subtable = this.encodeTable[uCode >> 8]; |
| 358 | if (subtable !== undefined) |
| 359 | dbcsCode = subtable[uCode & 0xFF]; |
| 360 | |
| 361 | if (dbcsCode <= SEQ_START) { // Sequence start |
| 362 | seqObj = this.encodeTableSeq[SEQ_START-dbcsCode]; |
| 363 | continue; |
| 364 | } |
| 365 | |
| 366 | if (dbcsCode == UNASSIGNED && this.gb18030) { |
| 367 | // Use GB18030 algorithm to find character(s) to write. |
| 368 | var idx = findIdx(this.gb18030.uChars, uCode); |
| 369 | if (idx != -1) { |
| 370 | var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]); |
| 371 | newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600; |
| 372 | newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260; |
| 373 | newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10; |
| 374 | newBuf[j++] = 0x30 + dbcsCode; |
| 375 | continue; |
| 376 | } |
| 377 | } |
| 378 | } |
| 379 | |
| 380 | // 3. Write dbcsCode character. |
| 381 | if (dbcsCode === UNASSIGNED) |
| 382 | dbcsCode = this.defaultCharSingleByte; |
| 383 | |
| 384 | if (dbcsCode < 0x100) { |
| 385 | newBuf[j++] = dbcsCode; |
| 386 | } |
| 387 | else if (dbcsCode < 0x10000) { |
| 388 | newBuf[j++] = dbcsCode >> 8; // high byte |
| 389 | newBuf[j++] = dbcsCode & 0xFF; // low byte |
| 390 | } |
| 391 | else { |
| 392 | newBuf[j++] = dbcsCode >> 16; |
| 393 | newBuf[j++] = (dbcsCode >> 8) & 0xFF; |
| 394 | newBuf[j++] = dbcsCode & 0xFF; |
| 395 | } |
| 396 | } |
| 397 | |
| 398 | this.seqObj = seqObj; |
| 399 | this.leadSurrogate = leadSurrogate; |
| 400 | return newBuf.slice(0, j); |
| 401 | } |
| 402 | |
| 403 | DBCSEncoder.prototype.end = function() { |
| 404 | if (this.leadSurrogate === -1 && this.seqObj === undefined) |
| 405 | return; // All clean. Most often case. |
| 406 | |
| 407 | var newBuf = Buffer.alloc(10), j = 0; |
| 408 | |
| 409 | if (this.seqObj) { // We're in the sequence. |
| 410 | var dbcsCode = this.seqObj[DEF_CHAR]; |
| 411 | if (dbcsCode !== undefined) { // Write beginning of the sequence. |
| 412 | if (dbcsCode < 0x100) { |
| 413 | newBuf[j++] = dbcsCode; |
| 414 | } |
| 415 | else { |
| 416 | newBuf[j++] = dbcsCode >> 8; // high byte |
| 417 | newBuf[j++] = dbcsCode & 0xFF; // low byte |
| 418 | } |
| 419 | } else { |
| 420 | // See todo above. |
| 421 | } |
| 422 | this.seqObj = undefined; |
| 423 | } |
| 424 | |
| 425 | if (this.leadSurrogate !== -1) { |
| 426 | // Incomplete surrogate pair - only lead surrogate found. |
| 427 | newBuf[j++] = this.defaultCharSingleByte; |
| 428 | this.leadSurrogate = -1; |
| 429 | } |
| 430 | |
| 431 | return newBuf.slice(0, j); |
| 432 | } |
| 433 | |
| 434 | // Export for testing |
| 435 | DBCSEncoder.prototype.findIdx = findIdx; |
| 436 | |
| 437 | |
| 438 | // == Decoder ================================================================== |
| 439 | |
| 440 | function DBCSDecoder(options, codec) { |
| 441 | // Decoder state |
| 442 | this.nodeIdx = 0; |
| 443 | this.prevBuf = Buffer.alloc(0); |
| 444 | |
| 445 | // Static data |
| 446 | this.decodeTables = codec.decodeTables; |
| 447 | this.decodeTableSeq = codec.decodeTableSeq; |
| 448 | this.defaultCharUnicode = codec.defaultCharUnicode; |
| 449 | this.gb18030 = codec.gb18030; |
| 450 | } |
| 451 | |
| 452 | DBCSDecoder.prototype.write = function(buf) { |
| 453 | var newBuf = Buffer.alloc(buf.length*2), |
| 454 | nodeIdx = this.nodeIdx, |
| 455 | prevBuf = this.prevBuf, prevBufOffset = this.prevBuf.length, |
| 456 | seqStart = -this.prevBuf.length, // idx of the start of current parsed sequence. |
| 457 | uCode; |
| 458 | |
| 459 | if (prevBufOffset > 0) // Make prev buf overlap a little to make it easier to slice later. |
| 460 | prevBuf = Buffer.concat([prevBuf, buf.slice(0, 10)]); |
| 461 | |
| 462 | for (var i = 0, j = 0; i < buf.length; i++) { |
| 463 | var curByte = (i >= 0) ? buf[i] : prevBuf[i + prevBufOffset]; |
| 464 | |
| 465 | // Lookup in current trie node. |
| 466 | var uCode = this.decodeTables[nodeIdx][curByte]; |
| 467 | |
| 468 | if (uCode >= 0) { |
| 469 | // Normal character, just use it. |
| 470 | } |
| 471 | else if (uCode === UNASSIGNED) { // Unknown char. |
| 472 | // TODO: Callback with seq. |
| 473 | //var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset); |
| 474 | i = seqStart; // Try to parse again, after skipping first byte of the sequence ('i' will be incremented by 'for' cycle). |
| 475 | uCode = this.defaultCharUnicode.charCodeAt(0); |
| 476 | } |
| 477 | else if (uCode === GB18030_CODE) { |
| 478 | var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset); |
| 479 | var ptr = (curSeq[0]-0x81)*12600 + (curSeq[1]-0x30)*1260 + (curSeq[2]-0x81)*10 + (curSeq[3]-0x30); |
| 480 | var idx = findIdx(this.gb18030.gbChars, ptr); |
| 481 | uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx]; |
| 482 | } |
| 483 | else if (uCode <= NODE_START) { // Go to next trie node. |
| 484 | nodeIdx = NODE_START - uCode; |
| 485 | continue; |
| 486 | } |
| 487 | else if (uCode <= SEQ_START) { // Output a sequence of chars. |
| 488 | var seq = this.decodeTableSeq[SEQ_START - uCode]; |
| 489 | for (var k = 0; k < seq.length - 1; k++) { |
| 490 | uCode = seq[k]; |
| 491 | newBuf[j++] = uCode & 0xFF; |
| 492 | newBuf[j++] = uCode >> 8; |
| 493 | } |
| 494 | uCode = seq[seq.length-1]; |
| 495 | } |
| 496 | else |
| 497 | throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte); |
| 498 | |
| 499 | // Write the character to buffer, handling higher planes using surrogate pair. |
| 500 | if (uCode > 0xFFFF) { |
| 501 | uCode -= 0x10000; |
| 502 | var uCodeLead = 0xD800 + Math.floor(uCode / 0x400); |
| 503 | newBuf[j++] = uCodeLead & 0xFF; |
| 504 | newBuf[j++] = uCodeLead >> 8; |
| 505 | |
| 506 | uCode = 0xDC00 + uCode % 0x400; |
| 507 | } |
| 508 | newBuf[j++] = uCode & 0xFF; |
| 509 | newBuf[j++] = uCode >> 8; |
| 510 | |
| 511 | // Reset trie node. |
| 512 | nodeIdx = 0; seqStart = i+1; |
| 513 | } |
| 514 | |
| 515 | this.nodeIdx = nodeIdx; |
| 516 | this.prevBuf = (seqStart >= 0) ? buf.slice(seqStart) : prevBuf.slice(seqStart + prevBufOffset); |
| 517 | return newBuf.slice(0, j).toString('ucs2'); |
| 518 | } |
| 519 | |
| 520 | DBCSDecoder.prototype.end = function() { |
| 521 | var ret = ''; |
| 522 | |
| 523 | // Try to parse all remaining chars. |
| 524 | while (this.prevBuf.length > 0) { |
| 525 | // Skip 1 character in the buffer. |
| 526 | ret += this.defaultCharUnicode; |
| 527 | var buf = this.prevBuf.slice(1); |
| 528 | |
| 529 | // Parse remaining as usual. |
| 530 | this.prevBuf = Buffer.alloc(0); |
| 531 | this.nodeIdx = 0; |
| 532 | if (buf.length > 0) |
| 533 | ret += this.write(buf); |
| 534 | } |
| 535 | |
| 536 | this.nodeIdx = 0; |
| 537 | return ret; |
| 538 | } |
| 539 | |
| 540 | // Binary search for GB18030. Returns largest i such that table[i] <= val. |
| 541 | function findIdx(table, val) { |
| 542 | if (table[0] > val) |
| 543 | return -1; |
| 544 | |
| 545 | var l = 0, r = table.length; |
| 546 | while (l < r-1) { // always table[l] <= val < table[r] |
| 547 | var mid = l + Math.floor((r-l+1)/2); |
| 548 | if (table[mid] <= val) |
| 549 | l = mid; |
| 550 | else |
| 551 | r = mid; |
| 552 | } |
| 553 | return l; |
| 554 | } |
| 555 | |