| Leo Repp | 58b9f11 | 2021-11-22 11:57:47 +0100 | [diff] [blame^] | 1 | "use strict"; |
| 2 | var Buffer = require("safer-buffer").Buffer; |
| 3 | |
| 4 | // Note: UTF16-LE (or UCS2) codec is Node.js native. See encodings/internal.js |
| 5 | |
| 6 | // == UTF16-BE codec. ========================================================== |
| 7 | |
| 8 | exports.utf16be = Utf16BECodec; |
| 9 | function Utf16BECodec() { |
| 10 | } |
| 11 | |
| 12 | Utf16BECodec.prototype.encoder = Utf16BEEncoder; |
| 13 | Utf16BECodec.prototype.decoder = Utf16BEDecoder; |
| 14 | Utf16BECodec.prototype.bomAware = true; |
| 15 | |
| 16 | |
| 17 | // -- Encoding |
| 18 | |
| 19 | function Utf16BEEncoder() { |
| 20 | } |
| 21 | |
| 22 | Utf16BEEncoder.prototype.write = function(str) { |
| 23 | var buf = Buffer.from(str, 'ucs2'); |
| 24 | for (var i = 0; i < buf.length; i += 2) { |
| 25 | var tmp = buf[i]; buf[i] = buf[i+1]; buf[i+1] = tmp; |
| 26 | } |
| 27 | return buf; |
| 28 | } |
| 29 | |
| 30 | Utf16BEEncoder.prototype.end = function() { |
| 31 | } |
| 32 | |
| 33 | |
| 34 | // -- Decoding |
| 35 | |
| 36 | function Utf16BEDecoder() { |
| 37 | this.overflowByte = -1; |
| 38 | } |
| 39 | |
| 40 | Utf16BEDecoder.prototype.write = function(buf) { |
| 41 | if (buf.length == 0) |
| 42 | return ''; |
| 43 | |
| 44 | var buf2 = Buffer.alloc(buf.length + 1), |
| 45 | i = 0, j = 0; |
| 46 | |
| 47 | if (this.overflowByte !== -1) { |
| 48 | buf2[0] = buf[0]; |
| 49 | buf2[1] = this.overflowByte; |
| 50 | i = 1; j = 2; |
| 51 | } |
| 52 | |
| 53 | for (; i < buf.length-1; i += 2, j+= 2) { |
| 54 | buf2[j] = buf[i+1]; |
| 55 | buf2[j+1] = buf[i]; |
| 56 | } |
| 57 | |
| 58 | this.overflowByte = (i == buf.length-1) ? buf[buf.length-1] : -1; |
| 59 | |
| 60 | return buf2.slice(0, j).toString('ucs2'); |
| 61 | } |
| 62 | |
| 63 | Utf16BEDecoder.prototype.end = function() { |
| 64 | } |
| 65 | |
| 66 | |
| 67 | // == UTF-16 codec ============================================================= |
| 68 | // Decoder chooses automatically from UTF-16LE and UTF-16BE using BOM and space-based heuristic. |
| 69 | // Defaults to UTF-16LE, as it's prevalent and default in Node. |
| 70 | // http://en.wikipedia.org/wiki/UTF-16 and http://encoding.spec.whatwg.org/#utf-16le |
| 71 | // Decoder default can be changed: iconv.decode(buf, 'utf16', {defaultEncoding: 'utf-16be'}); |
| 72 | |
| 73 | // Encoder uses UTF-16LE and prepends BOM (which can be overridden with addBOM: false). |
| 74 | |
| 75 | exports.utf16 = Utf16Codec; |
| 76 | function Utf16Codec(codecOptions, iconv) { |
| 77 | this.iconv = iconv; |
| 78 | } |
| 79 | |
| 80 | Utf16Codec.prototype.encoder = Utf16Encoder; |
| 81 | Utf16Codec.prototype.decoder = Utf16Decoder; |
| 82 | |
| 83 | |
| 84 | // -- Encoding (pass-through) |
| 85 | |
| 86 | function Utf16Encoder(options, codec) { |
| 87 | options = options || {}; |
| 88 | if (options.addBOM === undefined) |
| 89 | options.addBOM = true; |
| 90 | this.encoder = codec.iconv.getEncoder('utf-16le', options); |
| 91 | } |
| 92 | |
| 93 | Utf16Encoder.prototype.write = function(str) { |
| 94 | return this.encoder.write(str); |
| 95 | } |
| 96 | |
| 97 | Utf16Encoder.prototype.end = function() { |
| 98 | return this.encoder.end(); |
| 99 | } |
| 100 | |
| 101 | |
| 102 | // -- Decoding |
| 103 | |
| 104 | function Utf16Decoder(options, codec) { |
| 105 | this.decoder = null; |
| 106 | this.initialBytes = []; |
| 107 | this.initialBytesLen = 0; |
| 108 | |
| 109 | this.options = options || {}; |
| 110 | this.iconv = codec.iconv; |
| 111 | } |
| 112 | |
| 113 | Utf16Decoder.prototype.write = function(buf) { |
| 114 | if (!this.decoder) { |
| 115 | // Codec is not chosen yet. Accumulate initial bytes. |
| 116 | this.initialBytes.push(buf); |
| 117 | this.initialBytesLen += buf.length; |
| 118 | |
| 119 | if (this.initialBytesLen < 16) // We need more bytes to use space heuristic (see below) |
| 120 | return ''; |
| 121 | |
| 122 | // We have enough bytes -> detect endianness. |
| 123 | var buf = Buffer.concat(this.initialBytes), |
| 124 | encoding = detectEncoding(buf, this.options.defaultEncoding); |
| 125 | this.decoder = this.iconv.getDecoder(encoding, this.options); |
| 126 | this.initialBytes.length = this.initialBytesLen = 0; |
| 127 | } |
| 128 | |
| 129 | return this.decoder.write(buf); |
| 130 | } |
| 131 | |
| 132 | Utf16Decoder.prototype.end = function() { |
| 133 | if (!this.decoder) { |
| 134 | var buf = Buffer.concat(this.initialBytes), |
| 135 | encoding = detectEncoding(buf, this.options.defaultEncoding); |
| 136 | this.decoder = this.iconv.getDecoder(encoding, this.options); |
| 137 | |
| 138 | var res = this.decoder.write(buf), |
| 139 | trail = this.decoder.end(); |
| 140 | |
| 141 | return trail ? (res + trail) : res; |
| 142 | } |
| 143 | return this.decoder.end(); |
| 144 | } |
| 145 | |
| 146 | function detectEncoding(buf, defaultEncoding) { |
| 147 | var enc = defaultEncoding || 'utf-16le'; |
| 148 | |
| 149 | if (buf.length >= 2) { |
| 150 | // Check BOM. |
| 151 | if (buf[0] == 0xFE && buf[1] == 0xFF) // UTF-16BE BOM |
| 152 | enc = 'utf-16be'; |
| 153 | else if (buf[0] == 0xFF && buf[1] == 0xFE) // UTF-16LE BOM |
| 154 | enc = 'utf-16le'; |
| 155 | else { |
| 156 | // No BOM found. Try to deduce encoding from initial content. |
| 157 | // Most of the time, the content has ASCII chars (U+00**), but the opposite (U+**00) is uncommon. |
| 158 | // So, we count ASCII as if it was LE or BE, and decide from that. |
| 159 | var asciiCharsLE = 0, asciiCharsBE = 0, // Counts of chars in both positions |
| 160 | _len = Math.min(buf.length - (buf.length % 2), 64); // Len is always even. |
| 161 | |
| 162 | for (var i = 0; i < _len; i += 2) { |
| 163 | if (buf[i] === 0 && buf[i+1] !== 0) asciiCharsBE++; |
| 164 | if (buf[i] !== 0 && buf[i+1] === 0) asciiCharsLE++; |
| 165 | } |
| 166 | |
| 167 | if (asciiCharsBE > asciiCharsLE) |
| 168 | enc = 'utf-16be'; |
| 169 | else if (asciiCharsBE < asciiCharsLE) |
| 170 | enc = 'utf-16le'; |
| 171 | } |
| 172 | } |
| 173 | |
| 174 | return enc; |
| 175 | } |
| 176 | |
| 177 | |